2023 7DRL: Lurk, Leap, Loot


This year for the Seven-Day Roguelike Challenge I teamed up with Damien Moore to produce Lurk, Leap, Loot, another iteration on stealth roguelike mechanics: playing around with lighting, sight, and hearing.

One of my design goals this year was to change from eight-way movement to four-way movement, in hopes of making the game more accessible. To give the player the ability to escape I added in a dash (inspired by Skyrogue).

At Damien's urging, I changed the previous games' wandering guards out for guards on patrol routes. Procedurally creating patrol routes was an interesting challenge. Also at his suggestion I put together more of an attempt at making a game you can finish. If you can make it through 10 levels, you're scored on how much loot you have at the end. There is 100 loot total distributed across the 10 levels. You can spend loot to heal between levels.

For his part, Damien did heroic work to create a new tileset for the game and then record and install a ton of sound effects and voice acting. The guards now all say their lines, and the sound effects provide strong feedback for the various gameplay mechanisms.

This is my first big project made with TypeScript. I used Parcel to do the bundling. The code is available on GitHub.

Files

lurk-leap-loot.zip Play in browser
Mar 11, 2023

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