LLLOOOT!
LLLOOOT!
Turn-based thievery
Created by James McNeill and Damien Moore.
Infiltrate ten randomly generated edifices of increasing size and difficulty; steal all of the valuables from under the noses of the patrolling guards; and escape into the night. Will you be speedy, leading guards on a chase through the halls before leaping out a window? Or slow and methodical, knocking them out and hiding their unconscious bodies in bushes or under beds so they won't be spotted? Keep an eye out for treasure and memorable achievements.
LLLOOOT! is a greatly expanded follow-up to Lurk, Leap, Loot, which was rated on itch as Best Overall in the 2023 Seven-Day Roguelike Challenge.
If you want a native app-like experience for LLLOOOT!, try the Progressive Web App (PWA). Open this link in your device's browser then Share → Add to Home Screen on iPhone, Menu → Add to Home Screen on Android, or look for the Install or Add to Dock option in your browser’s menu or URL bar on desktop. Due to itch's limited support for PWA you will need to manually check for an update to the PWA link above in the event we update the game.
Have feedback, seeing bugs, or want to join us in the daily game? Join us on the LLLOOOT! Discord server,
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Dev/legal
LLLOOOT's source code is freely available on GitHub.
We made a bunch of audio recordings but also needed some help from our friends in the Creative Commons community. Additional audio recording credits,
Updated | 18 hours ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.2 out of 5 stars (5 total ratings) |
Authors | James McNeill, spillz |
Genre | Strategy |
Made with | GIMP, Audacity |
Tags | Heist, Pixel Art, Procedural Generation, Roguelike, Short, Singleplayer, Stealth, Tactical, Top-Down, Turn-based |
Code license | MIT License |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Xbox controller, Touchscreen, Smartphone |
Accessibility | Subtitles, Interactive tutorial |
Development log
- Doorless room fix3 days ago
- LLLOOOT!90 days ago
Comments
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how do i get the treasures that are covered by cages? at first i assumed reading the pages with seemingly-passwords would let me unlock them but that doesn’t seem to do anything.
You’re on the right track! Some bookshelves have hidden switches. Bump a bookshelf twice in a row.
ooh, i see :o thanks!
just figured it out fully, the way this works is fun! nice little puzzle minigame
This is a world where every mansion owner has a law library for some reason. The fantasy book title generator is something I threw together with my friend way back in high school.
Both sets of book titles are a nod toward my two main playtesters.
i’m almost about to finally complete the full ghost achievement, but on the last level encountered a room that seems impossible to get into?
great game btw, i’ve been playing it lots recently. and this is the first time i encounter an error
Thanks! Glad you’re enjoying it.
Oh, what a bummer! Sorry about that. I have seen that happen once before; my wife sent me a screenshot of one of her games. What did the symmetric room in the upper left of the fortress look like, I wonder? I’ll look through the code and see if I can think of what went wrong.
Thanks for the bug report! I built some diagnostics and finally located the bug, which only happened (occasionally) in fortresses with biaxial symmetry. I'm testing the fix and should get it released soon.
This bug has been fixed now. Thanks again for playing and letting me know.
Great job! Really fun!
really enjoyed lurkleaploot, very cool I can play this on a phone!
This is fun! Good work!