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LLLOOOT!

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Devlog

  • LLLOOOT! 1.4 Released
    May 11, 2025 by James McNeill
    3
    We are releasing a small update to procedural, turn-based stealth game par excellence LLLOOOT! Here are the release notes: Level generation tweaks: About 20% of the time there will be a second, smalle... Continue reading
  • Doorless room fix
    March 09, 2025 by James McNeill
    1
    Thanks to a couple of players sending screenshots, I was able to track down and fix a bug that, in rare cases, produced a doorless room on the final level. (Only when the final fortress was symmetric... Continue reading
  • LLLOOOT!
    December 12, 2024 by James McNeill
    3
    #lllooot
    Damien Moore and I are pleased to announce the release of LLLOOOT! Infiltrate ten randomly generated edifices of increasing size and difficulty; steal all of the valuables from under the noses of the... Continue reading
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