LLLOOOT! 1.5 Released
LLLOOOT! » Devlog
Another small update to tour de l'infiltration LLLOOOT!
- Level generation tweaks:
- Rework exterior door placement for better symmetry. It should be primarily noticeable on the symmetric "Mansion" levels (the buildings with no interior courtyards). The probability of side and rear doors is based on the perimeter length.
- Fortress levels that appear prior to the final level will not have their treasure alarmed.
- Treasure will not be locked if there is no place to put the clue note.
- Adjust the meta tags and CSS to make the iOS portable web app's status bar be dark, like the game.
Files
lllooot-1.5.zip Play in browser
3 days ago
LLLOOOT!
Turn-based thievery
Status | Released |
Authors | James McNeill, spillz |
Genre | Strategy |
Tags | Heist, Pixel Art, Procedural Generation, Roguelike, Short, Singleplayer, Stealth, Tactical, Top-Down, Turn-based |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- LLLOOOT! 1.4 ReleasedMay 11, 2025
- Doorless room fixMar 09, 2025
- LLLOOOT!Dec 12, 2024
Leave a comment
Log in with itch.io to leave a comment.