- A couple of changes to the game: Map more of the hotkeys to the controller so you don't have to use the keyboard. Start toggles pause and Back restarts the current level. The debug slow motion toggle is mapped to the Y button. Someone who is being damaged cannot do damage themselves. This cuts down on accidental damage from someone after you hit them.
- This year for the 7DRL I wanted to take on Dynasty Warriors, despite mostly only having second-hand knowledge of the franchise. Coming up with a workable sword-fighting mechanic and crowd motion took most of the time. It's only good for a couple of minutes of play, but I think it has promise and could be built on for future projects. In the end it has almost nothing to do with Roguelikes. Probably...